The ramifications of which are that RSR is upscaling not just the image from the game, but the UI as well so it can introduce some of the same UI distortion as running a game at a sub-native resolution to begin with.
#Nvidia driver update drivers
To that end, AMD has implemented a form of FSR in their drivers as an override option, which they are calling Radeon Super Resolution (RSR).Īs with Magpie and similar utilities, this is a forced upscaling option that is implemented at the end of the rendering pipeline, rather than the more ideal mid-point.
And while forcing FSR in this fashion isn’t ideal from a quality or compatibility standpoint (leading to AMD originally passing on the idea), AMD has since come around on the idea. This has led to the introduction of utilities like Magpie and Lossless Scaling, which can force various image upscaling techniques on games, including AMD’s FSR. Following the initial popularity of AMD’s Fidelity FX Super Resolution spatial upscaling technology, in the last several months there has been gamer interest in applying the upscaling algorithm to additional games that haven’t integrated the technology. Starting things off, let’s talk about Radeon Super Resolution. First unveiled back in January as part of AMD’s keynote address, the spring update (22.3.1) introduces a few quality-of-life features for AMD’s software stack, and is being headlined by the first release of AMD’s FSR 1.0-based Radeon Super Resolution (RSR) technology for driver-based game upscaling. AMD this morning is releasing the awaited spring update to their AMD Software Adrenalin Edition suite for their GPUs.